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Valor Mortis Guide

Upgrade Paths - Bladesmith, Guns & Artifex

The three upgrade lines of Valor Mortis and the order that never regrets: one melee max, one firearm max, one transmutation max - then breadth.

Published October 15, 2026 ยท Last updated October 15, 2026

Quick Answer: What Should I Upgrade First?

One melee weapon to the ceiling โ€” the Bladesmith achievement is the game's blessing on this plan โ€” then your main firearm along the Gun of Glory path, then one transmutation (Transmutation Artifex). The Iron Marshall is the community's deadline for step one: his posture bar is where under-invested weapons visibly bounce. Split materials across five weapons and the mid-campaign walls will explain the mistake at full volume.

Quick Answer: What Should I Upgrade First?
PathAchievementMilestoneNotes
Melee upgradeBladesmithSingle weapon to maximumFirst priority; funds the whole posture game
Firearm upgradeGun of GlorySingle firearm to maximumSecond; scales your weak-point answers
Transmutation upgradeTransmutation ArtifexSingle transmutation to maximumThird; usually the flamethrower
Full collectionArsenal AbsoluteAll weapons and transmutations unlockedEndgame breadth, after the three maxes
Catalysts spent before a boss door count as upgrades โ€” the cheapest one, in fact. Death drops them where you fell; walking in rich is walking in careless.

Why One Weapon Beats Four

The posture math of Valor Mortis scales with investment, not variety. A maxed Claymore breaks elite posture in two clean parries; a halfway-upgraded anything needs five and a prayer. The achievement list agrees: Bladesmith, Gun of Glory and Transmutation Artifex each ask for one mastered entry, not a portfolio. Depth first, breadth at the end when income outpaces your needs.

The No-Death Asterisk

Jack-knife โ€” deal damage with every melee weapon, firearm and transmutation without dying โ€” is the collection arc's final exam, and it changes when you should buy breadth: one hit from every owned tool inside a single life. Schedule it for a quiet mid-campaign stretch with easy patrols and a fresh lantern behind you, not during boss prep. The arsenal unlocks can happen whenever; the no-death tour is the part that wants planning.